Script protection settings
Every script has its own settings page. Each check runs in the loader before any protected code is sent, so a blocked player never receives your bytecode.
Access checks
Key system
Require a valid license key. Keys are checked on every run and can be locked to one device.
Game locks
Allow the script only in the Place IDs you list. Running it in any other game stops at the loader. All plans.
Executor rules
Allow only the executors you list, for example Wave, Delta, MacSploit or Potassium. Pro and Enterprise.
VPN & proxy blocking
Reject datacenter, proxy and commercial VPN addresses so banned players cannot come back on a new IP. Pro and Enterprise.
Continuous sessions
Stop one key from running on two devices at the same time. Pro and Enterprise.
Require Discord link
Players must link Roblox to Discord before the script runs. Pro and Enterprise.
Maintenance mode
Maintenance mode is the kill switch. While it is on, every player who runs the loader sees "This script is currently under maintenance" (or your own reason) and nothing else runs.
Key flows do not cause maintenance: Pausing a key flow only disables its web link for getting keys. Only the Maintenance mode setting stops the script.
What the loader checks, in order
- Bans by user ID, HWID or IP.
- Game lock (Place ID).
- Executor rules.
- VPN and datacenter check.
- License key and HWID.
- Then the encrypted VM and bytecode are delivered and a heartbeat starts for live players and continuous sessions.